C'Thun Blade: onlyPriest's C'Thun and fatigue deck
onlyPriest's Standard Priest fires C'Thun's abilities early with Dark Deacon, Spawn of C'Thun and Gargantuan Slitherer, aiming for a tripled C'Thun, while Blade of The Black Empire burns the opponent.

Old God
Triggers C’Thun
Triggers C’Thun
Triggers C’Thun
Fatigue clock
Pulls 0, 1, 2 AttackC'Thun Blade is onlyPriest's deck: two plans on one set of Shadow spells. The spells charge the cards that trigger C'Thun's abilities before C'Thun is played, and the same spells feed Blade of The Black Empire, which makes the enemy take fatigue at the end of any turn you've cast one.
The list
Standard, Priest, 30 cards.
- 2x (1) Elder Word: Flay
- 2x (1) Entropic Rift
- 2x (2) Twilight Influence
- 1x (3) Blade of The Black Empire
- 2x (3) Dark Deacon
- 2x (3) Devouring Plague
- 2x (3) Elder Word: Foresight
- 2x (3) Kaldorei Priestess
- 1x (4) Befuddled Summoner
- 2x (4) Crystalline Golem
- 2x (4) Shadow Word: Ruin
- 2x (4) Spawn of C'Thun
- 1x (5) Elder Word: Manifest
- 2x (6) Gargantuan Slitherer
- 1x (7) Arachnathid
- 2x (7) Soothsayer
- 1x (8) Zer'Ontu
- 1x (10) C'Thun, Eye of the Empire
Deck code:
AAECAa0GBvznB9D3B6z4B+L6B+P6B/OJCAzwnwSG/QaFhgevyQfX6Qfo8Qfh+gfk+geW/Af7iQj8iQinkggAAA==
Open it in the deck viewer to see every card, or copy the code and create a new deck in Hearthstone.
C'Thun, before C'Thun
C'Thun, Eye of the Empire (10 mana, 12/12) is an Old God: instead of attacking, it uses two of its four abilities each turn. If you've triggered all 4 C'Thun abilities this game, its abilities are tripled. The abilities:
- Wrath of C'Thun: deal 7 damage randomly split among enemies.
- Glare of C'Thun: Lifesteal. Deal 5 damage to an enemy minion.
- Domain of C'Thun: give two other random friendly minions +2/+3.
- Servants of C'Thun: summon two 2/3 Fanatics with Taunt.
Six cards in the list trigger one of them before C'Thun arrives:
- Dark Deacon (3 mana): Battlecry, if you've cast 2 Shadow spells while holding it, choose a C'Thun ability to trigger.
- Spawn of C'Thun (4 mana): Battlecry, if C'Thun started in your deck, choose one of its abilities to trigger.
- Gargantuan Slitherer (6 mana, 6/7 Taunt): Battlecry, choose a C'Thun ability to trigger.
Two of each is six triggers, and picking each ability once sets up a tripled C'Thun.
The Shadow spells and the Blade
Thirteen of the spells are Shadow spells: two each of Elder Word: Flay, Entropic Rift, Twilight Influence, Devouring Plague, Elder Word: Foresight and Shadow Word: Ruin, and an Elder Word: Manifest (a 5/5 Voidwing with Lifesteal). They charge Dark Deacon, the Elder Words repeat with the next Shadow spell, and each turn one is cast, Blade of The Black Empire puts the opponent closer to fatigue. Shadow Word: Ruin destroys every minion with 5 or more Attack, your own Slitherers, Soothsayers and C'Thun included, so it's best before they land.
Zer'Ontu
Zer'Ontu (8 mana, 3/3 Taunt) summons a 0, a 1 and a 2-Attack minion from your deck and gains their stats: Befuddled Summoner (0), Arachnathid (1), and Crystalline Golem or Spawn of C'Thun (2).
Play it and track it
If you try it, save it as its own deck and log your games against it in the Tracker, so its record stays apart from your other Priest lists.
Credits
- Deck and archetype: onlyPriest.
- Card text from the game's own card data.





